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Jul 19, 2010
Working in Apple’s App World

Developing native apps for Apple’s iOS devices (currently: iPod Touch, iPhone, iPad) is certainly a complex process. Of course, that’s true for almost anything worthwhile. Fortunately, app developers are usually the type accustomed to learning new tools & skills. Back when I managed technology in universities, I hired programmers based on not what they knew but on their aptitude and skills for learning. And I still think that’s valid for hiring developers on salary to work in-house, but I suspect most publishers will contract their app development to firms specializing in those skills.

While there is a significant learning curve for new app developers, Apple provides an extensively documented environment for building apps. The learning curve is about three months to obtain a firm understanding of developing apps in Objective C and Apple’s SDK (known as Xcode). Clearly, though, the learning of new techniques and more involved aspects of the iOS SDK is an ongoing and never ending process. Again, that’s also true for any development environment.

Some sort of programming background is essential for coming to terms with the tools for iOS app development. Experience in a C-based language is helpful but not necessary, though having a basic understanding of how a programming language functions is essential. Those with only a background in scripting languages such as PHP or JavaScript will have a slightly harder time but not so much harder. Personally, I actually find Objective C a lot simpler to understand that JavaScript but that might simply be the way my own mind is wired.

Developing a native app requires a very different mindset than developing for the Web. The screen dimensions is only one aspect. Apple provides great guidance in its interface guidelines. And there are many technical issues. You must deal with memory management. Xcode provides both an iPhone & iPad simulator but what works on the simulator may not work on the actual device, which has much stricter memory limitations than a desktop machine. The complexity of loading views (i.e., a screen of information) is not nearly as simple as making an href link to a new Web page. In iOS a lot more is going on behind the scenes. Of course, that also opens up a great deal of functionality, features, and capabilities that can be presented in a native app.

Knowing how to take advantage of those features in native apps requires an understanding of the possibilities presented by iOS. And that’s where the design of the app is so very important, and not just the visual, graphic design but the underlying structure and functionality of the app. The value of an app rests in the functionality, which really needs to be something more than a page curl animation. That’s merely eye candy. The task of conceptualizing an app is the most difficult part of working in Apple’s app world. But that’s nothing new. System analysis and design always has been more difficult than programming.

Jul 2, 2010
A new specialty in design: mobile apps

As a book design studio we have focused on designing covers and complex layouts for print. We’re continuing to do print design. Actually, that is Ceci’s specialty. But we’re adding a new specialization: the design of mobile apps. One might even say “books as apps”, but that’s not quite right.

I’m not exactly talking e-books or even enhanced e-books (as those are variously defined). Certainly, there is a demand and need for e-books based on a reflow format (e.g., EPUB) and also for digital facsimiles of print books (e.g., PDFs). No need to debate that issue any further, though I’m not quite sure about enhanced e-books where audio or video is simply stuck inside a long-form narrative or tacked onto the end.

The work that consumes most of my time these days involves stepping back and thinking about the structure and presentation of content on smart phones and tablets without staying within the traditional concept of a book. Indeed, the book as app is not a book at all, but a variation on materials and capabilities where the end result is a compelling product that people want to buy.

Stay tuned for a lot more on this topic.

Mar 11, 2010
A Q&A about book design amid the changes in publishing

Katie Peek over at A Canary in the Data Mine: Explorations of Data Analysis and Information Display blog posted an interview with me on the topic of book design and the changing world of electronic publishing.

Jan 28, 2010
Designing for the iPad

The day after. This is a book design blog, so you’d expect me to write about iBooks, the dazzling ePub reader built into the iPad. But I’m not. (Well, I will a bit). And I’m not going to write about what features are lacking in iPad (first generation, after all) or if there’s even a market for this type of device: duh. And I’m not going to waste time debating the backlight. There are a lot more important things to do, such as figuring out how to design content for this new device. Notice: I said designing content, not designing e-books.

iBooks is a response to the market-driven phenomenon of people wanting to read hundreds of pages of text on a computer screen. Is that the best we can do, read text on a screen? Personally, I want to use an ultra-modern computing device for engaging with content in ways not possible merely with text. (Of course, I’m talking primarily about non-fiction here. I love literary fiction & the interplay of words, sentence after sentence, though I still prefer my novels in print. But that’s just a personal preference.)

And I’m not talking about enhanced e-books, which often mean no more than just some multimedia tacked onto the end. Adherents of e-books are constantly stressing the importance of breaking away from the concept of the printed page. Yet, the ePub reader on iPad uses a page concept & strongly reinforces the concept of the physical book (transplanted to the screen).

I’m interested in breaking away from the concept of the page & the physical book. But I’m not too interested in a lengthy stream of re-flowing text. The page, the physical book, & even the re-flowing text are all great in their own ways if you want is to read 80,000 words on a topic. But I seldom have that much time. But I am interested in learning. And don’t we read non-fiction because we want to learn?

Maybe I only need a stimulating 10,000 words arranged in even smaller, bite-sized chunks seasoned with imagery for obtaining an overview of a topic. A multi-touch screen allows me to interact with the content, furthering my retention of ideas. A playful, game-like component pulls me further into the narrative. (Remember, narratives don’t have to be linear or even textual.) I would buy such a product, a content app that started me along the journey of exploring an unfamiliar topic. I love to learn, I love to read. So what’s next: I would then purchase a more in-depth book on the topic (either in print or as an e-book).

Listen up publishers: you just sold me two separate products. Think about that.

How can digital media aid in learning about a topic in a visually engaging manner? That’s the challenge we should address in designing for the iPad. The iPad gets us a big step closer.

As I think about designing content for the iPad, I’m not thinking so much about ePub. I want to breakout of whatever constraints & restrictions imposed by the ePub rendering engine. The iPad provides a robust canvas. When I think of paid content on the iPad, I’m not just thinking e-books. I’m also thinking apps.

The app development environment for iPhone is superb and is the basis for the iPad SDK. There’s an NDA around the iPad SDK beta. So, no specifics here.

Here at sorodesign we are working to develop some apps for the iPhone & the iPad that revolve around content but are not at all what one would think of as e-books or even enhanced e-books. We’re experimenting. Designing for the iPhone & the iPad requires creativity. That’s exciting.

And what is required from all of us for devices like the iPhone, the iPad, & similar products from other vendors that will come along: new ways of writing, editing, designing, publishing, & reading.

Jan 6, 2010
What do you call an e-book?

When people say the word e-book they don’t always mean the same thing. The distinction among types of e-books is very important when it comes to e-book design.

In the world of big commercial publishing e-books are nearly synonymous with Kindle. (And I’m including related formats such as EPUB in this category.) These e-books are designed for use on dedicated reading devices or other portable devices (e.g., iPhones). The key concept here is re-flow: forget about pages, as in printed books. The e-book is a stream of text that automatically re-shapes itself depending upon the width and length of the screen. And forget about design, at least for now. Currently, designing this type of e-book is all about making the e-book look as decent as possible within the severe limitations of e-book reading devices.

E-books based on re-flow are here to stay. But I’m betting within a few years that the design capabilities for this type of e-book will improve. That will happen in the same way Web design has improved over the years. Or, possibly, perhaps re-flow e-books always will be the bare-bones version of books.

As long as people are happy to buy that format, why should publishers spend the money to make the content formatted any better when there’s always the alternative of PDF and even print for those who want a more typographic experience. The good aspect of all this is that consumers may be able to read books in whatever format they prefer.

Actually, with all the announcements coming out of the Consumer Electronics Show in Las Vegas, the capabilities for better looking e-books may be approaching even more rapidly than I expect. Then again, after working with technology for a couple of decades, I know that real change doesn’t happen as quickly as press releases are spit out by marketing departments.

The other common definition of an e-book is PDF, where what you see on the screen looks like the printed page. This works fine on a decent-sized screen (i.e., desktop, laptop, or even a netbook), but is painfully difficult on a small screen. From a design perspective, PDF offers the most flexibility and is the easiest to produce if you already have the book designed for print.

E-books based on PDF are here to stay
.

A variation on the PDF e-book is the screen-oriented PDF: the content is designed to fit the screen and resembles a fantastic PowerPoint presentation more than a book. These screen-oriented PDFs are more like a brochure, usually less than 50 pages, and often given away for free. As with any type of PDF, the screen-oriented PDF offers a lot of options for the designer. Commercial publishing houses are not too interested in this format, but Internet marketers make a lot of requests for it.

Enhanced e-books are yet another category: text-based e-books supplemented with visuals and additional features such as audio or video interviews with the authors and other background information. Commercial publishers seem very interested in enhanced e-books for the value-added features, which in turn can result in a higher price for enhanced e-books. Of course, all that material also simply could exist on a Web site. But how do your charge for a Web site? Hence, back to e-books where there’s an easily recognizable price model for consumers.

And what about e-books and magazines that follow a cloud model? That’s worth exploring in a post all its own.