Jul 19, 2010

Developing native apps for Apple’s iOS devices (currently: iPod Touch, iPhone, iPad) is certainly a complex process. Of course, that’s true for almost anything worthwhile. Fortunately, app developers are usually the type accustomed to learning new tools & skills. Back when I managed technology in universities, I hired programmers based on not what they knew but on their aptitude and skills for learning. And I still think that’s valid for hiring developers on salary to work in-house, but I suspect most publishers will contract their app development to firms specializing in those skills.
While there is a significant learning curve for new app developers, Apple provides an extensively documented environment for building apps. The learning curve is about three months to obtain a firm understanding of developing apps in Objective C and Apple’s SDK (known as Xcode). Clearly, though, the learning of new techniques and more involved aspects of the iOS SDK is an ongoing and never ending process. Again, that’s also true for any development environment.
Some sort of programming background is essential for coming to terms with the tools for iOS app development. Experience in a C-based language is helpful but not necessary, though having a basic understanding of how a programming language functions is essential. Those with only a background in scripting languages such as PHP or JavaScript will have a slightly harder time but not so much harder. Personally, I actually find Objective C a lot simpler to understand that JavaScript but that might simply be the way my own mind is wired.
Developing a native app requires a very different mindset than developing for the Web. The screen dimensions is only one aspect. Apple provides great guidance in its interface guidelines. And there are many technical issues. You must deal with memory management. Xcode provides both an iPhone & iPad simulator but what works on the simulator may not work on the actual device, which has much stricter memory limitations than a desktop machine. The complexity of loading views (i.e., a screen of information) is not nearly as simple as making an href link to a new Web page. In iOS a lot more is going on behind the scenes. Of course, that also opens up a great deal of functionality, features, and capabilities that can be presented in a native app.
Knowing how to take advantage of those features in native apps requires an understanding of the possibilities presented by iOS. And that’s where the design of the app is so very important, and not just the visual, graphic design but the underlying structure and functionality of the app. The value of an app rests in the functionality, which really needs to be something more than a page curl animation. That’s merely eye candy. The task of conceptualizing an app is the most difficult part of working in Apple’s app world. But that’s nothing new. System analysis and design always has been more difficult than programming.
Jul 2, 2010

As a book design studio we have focused on designing covers and complex layouts for print. We’re continuing to do print design. Actually, that is Ceci’s specialty. But we’re adding a new specialization: the design of mobile apps. One might even say “books as apps”, but that’s not quite right.
I’m not exactly talking e-books or even enhanced e-books (as those are variously defined). Certainly, there is a demand and need for e-books based on a reflow format (e.g., EPUB) and also for digital facsimiles of print books (e.g., PDFs). No need to debate that issue any further, though I’m not quite sure about enhanced e-books where audio or video is simply stuck inside a long-form narrative or tacked onto the end.
The work that consumes most of my time these days involves stepping back and thinking about the structure and presentation of content on smart phones and tablets without staying within the traditional concept of a book. Indeed, the book as app is not a book at all, but a variation on materials and capabilities where the end result is a compelling product that people want to buy.
Stay tuned for a lot more on this topic.
Jun 4, 2010

A few days ago we got a comment that made me think about the concept of inspiration:
“I’m designing a layout for books and need lots of inspiration. It’s hard to find it in google. Any idea where a good place to start?”
THE SHORT ANSWER:
it’s in front of you, in the manuscript.
NOW THE LONG ONE: how to find it in the manuscript?
I would start by forgetting about looking for “inspiration” in Google or examples of other book designs.
Why? Simply because nothing you may find there will be done for that particular book. You would have not being hired if the design was out there. Neither should you wait for something magical coming from beyond. But you must work towards finding something that strikes you from the manuscript.
In first place, reading the manuscript will give you a general idea of the kind of design the book needs:
- is it a manual? Ask yourself how could you make it clear where instructions begin and finish? Explore font weight variations or different typefaces. Think about what kind of indicators could help the users when troubleshooting.
- is it non-fiction narrative? Help people understand the concept better with a layout that aids the reading of the text. Think of spacing, letter size, white space, clarity, etc.
- is it a 400-page novel? Make it comfortable to read by using a typeface and layout for optimal reading. Give people space to hold the book in their hands, such as good margins to rest a thumb on the bottom of the page, and on the side to turn the page.
- a workbook? Allow the readers to breathe between exercises. Think of white space. Help them with simple typefaces, such as sans serifs, and give readers room to think and work their way through the book.
- an inspirational book? Inspire them with a wonderful harmony between image and text. Consider typographical images, watermarks, and beautiful capital letters.
When you have the general idea, work on each particular aspect. Here the list could be endless, for every book is unique and alive in its own right.
As designers, we must find the best graphical way to present a book for a good understanding and reading. Each book carries within it a unique space, color, and contrast that provides a rhythm. Like music. We designers also need to remember that the best book design is invisible: guiding the reader effortlessly through the book. That can only happen if the design emerges from the manuscript. No other way.

Looking at other people’s work may be inspiring. I am inspired by other designers, but also by writers, by constructors, by a perfect color palette found on a petal, by dairy workers, by calligraphers, by the sun melting the ice in the early morning. By people that love what they do. By seeing dedication. To me, inspiration is the movement that such a sight provokes the desire to improve.
What is inspiration to you?
May 18, 2010
Here’s a sneak peek at one of the major projects we’ve worked on during the first part of this year: The Great Forgetting by Calvin Luther Martin, published by K-Selected Books.

We’ll be discussing this book’s design a lot more but for a look at the cover go to the publisher’s page.
Mar 11, 2010